- Impact Rating: Scale from 1 to 5. How much of an impact does this have on the immersive CFM experience that most players set out to experience? A 1 would be an issue that is only noticeable to hardcore CFM gamers and would otherwise go unnoticed season to season. A 5 would be assigned to something glaring within the game that cannot be corrected by the gamer.
- Feasibly Fixable: Scale from 1 to 5. What is the likelihood that this issue could be addressed by game developers given the complexity and subjectivity of the issue? A 1 would be a simple error within the game that someone would assume could be corrected by a game developer. A 5 would be an issue that does not have a black and white solution and would most likely still be considered an issue even after countless hours at attempting to correct the issue.
Please comment below and let me know if you disagree with my ratings or have additional context to add.
#1 Depth Chart Decisions
The CPU's inability to differentiate a young talent with above average development from an ageing talent with higher attributes has always been an issue. The decisions that NFL teams make account for things outside of the player's stats or performance at practice. They consider things like contract information, team record, fan support (or lack thereof), future expectations, and many other intangible things. Knowing this and also knowing how Madden has been for the past ~15 years (my experience), I do not expect EA to be able to program the CPU's Depth Chart Decisions in a way that would fix every issue and make all gamers satisfied. Knowing that this is a critical part of the NFL though, EA did provide us with the tools to correct decisions that we disagree with, 32-Team Control. With this, I have been able to step into the front office of every NFL team in my franchise and make the call on who should start and who should sit.
- Solution: Setting up 32-Team Control - Allows the user to adjust the depth chart of any team
- Impact Rating: 3
- Feasibly Fixable 5
With the addition of Schemes, Player Archetypes, and Skill Points, Madden 19 has new features to Franchise mode that should improve the overall player progression process. As an end user of these tools, I can say that I am a fan of these changes as it has closed some the loopholes that were able to be exploited in the past and has also reduced the amount of "Menu Time" required to progress my players. It does not appear that the CPU getting the same advantage out of these features as I am though. For example, as the Falcons I know that I have a young defense and a young wide receiver that all deserve attention when it comes to training. I make sure to select trainings that focus on the positions on these positions so that they can progress quickly compared to the rest of my team. The CPU does not appear to take the same approach. For most teams that have 1st round rookie QB's, they hardly ever select a team training that focuses on the QB position. This causes that players growth to be half as much, if not worse, than it could be.
The severity of this issue will truly be seen in future seasons and I will revisit this one after I have completed a few. The solution of 32-Team Control for this issue is available, but extremely time-consuming. So although I do list a solution below, it is worth noting that I do not consider this solution as viable as others.
- Solution: Setting up 32-Team Control - Allows the user to perform training for any team
- Impact Rating: 4
- Feasibly Fixable 3